It's unity, on a not-so-high performance console. it won't be great.
Still, you will be far from the psp's limitations, but native vita c/c++ will give you a LOT more performance
Search found 84 matches
- Sat Aug 06, 2016 3:52 pm
- Forum: HENkaku
- Topic: How could i port a game made in unity to Henkaku?
- Replies: 9
- Views: 6575
- Thu Aug 04, 2016 2:30 pm
- Forum: HENkaku
- Topic: How could i port a game made in unity to Henkaku?
- Replies: 9
- Views: 6575
Re: How could i port a game made in unity to Henkaku?
Simply put you can't. there is no easy way to port a Unity game to henkaku, the best way is to rewrite everything from scratch in C/C++ That said, you can make a psm game using unity, which will be compatible with the vita if we find a way to run psm games on the latest firmware. At least, it will b...
- Wed Aug 03, 2016 12:03 pm
- Forum: HENkaku
- Topic: [Release]Host HENkaku - On Windows/Linux/OSX/Android
- Replies: 34
- Views: 21308
Re: Host HENkaku locally - Now easier to setup
Hey, Really like your job here! Just in case you didn't know it, Mono (open-source copy of .net) supports ASP.net http://www.mono-project.com/docs/web/aspnet/ As mono is supported on mac and linux, do you think you could build again your solution using mono? this would mean more compatibility at clo...
- Tue Aug 11, 2015 7:03 pm
- Forum: Rejuvenate
- Topic: Rejuvenate performance?
- Replies: 6
- Views: 4278
Re: Rejuvenate performance?
A simple program wich starts a timer, do a certain amount of asm("nop") then stops the time could give an idea of the cpu frequency, right?
(considering the program runs on only one core)
(considering the program runs on only one core)
- Thu Jul 09, 2015 6:55 am
- Forum: Rejuvenate
- Topic: PSVita homebrew packaging standards discussion
- Replies: 44
- Views: 71425
Re: PSVita homebrew packaging standards discussion
Not really an idea, but more like a personal preference,
I think instead of xml for any config files, we should use json because it is shorter in terms of characters, witch can mean faster reading times
[Edit]
Sorry, didn't see yifan's post, wich makes a lot of sense, then xml is a good format
I think instead of xml for any config files, we should use json because it is shorter in terms of characters, witch can mean faster reading times
[Edit]
Sorry, didn't see yifan's post, wich makes a lot of sense, then xml is a good format
- Fri Jun 26, 2015 10:55 am
- Forum: Announcements
- Topic: ReVITAlize Homebrew contest: Step 1!
- Replies: 154
- Views: 172028
Re: ReVITAlize Homebrew contest: Step 1!
Just a little try ^^
- Mon Nov 24, 2014 5:33 pm
- Forum: Programming and Security
- Topic: hubble-bubble :)
- Replies: 225
- Views: 106447
Re: hubble-bubble :)
So, could we use this to theme apps?
I always wanted to change the default youtube app icon with one more looking like the android one
I always wanted to change the default youtube app icon with one more looking like the android one
- Fri Aug 08, 2014 8:01 am
- Forum: Programming and Security
- Topic: [POC] Beta PKG Installation on retail 3.15
- Replies: 79
- Views: 33586
Re: [POC] Beta PKG Installation on retail 3.15
If you don't trust any devs, then what are you doing on this website?unknown_error wrote:Grrrrrrrr there is no evidence that this aint a kiosk vita. And MysteryDash stop answering, i cant see your name in credits, plz. The title is no evidence.
- Fri Jul 25, 2014 8:23 am
- Forum: Programming and Security
- Topic: FULL vita memory card dump !
- Replies: 58
- Views: 28452
Re: FULL vita memory card dump !
Bien joué les français! :3
(Well done frenchies!)
For the decryption, do you have any idea to start from?
(Well done frenchies!)
For the decryption, do you have any idea to start from?
- Mon Apr 28, 2014 11:04 am
- Forum: Programming and Security
- Topic: Hello World on PS Vita FW 3.12, 3.15 and the VHBL !
- Replies: 35
- Views: 19958
Re: Hello World on PS Vita FW 3.12 and the VHBL !
If you plan to realese it please wait at least before the ps4 upgrade...