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by Rinnegatamante
Tue Mar 31, 2020 9:25 am
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 275
Views: 191184

Re: [RELEASE] vitaQuake - Quake port for PSVITA

vitaQuake v.4.1 available to download! Changelog: - Massive performances improvements thanks to vitaGL fixes. - Added compressed textures support (Normally disabled, can be enabled by editing gl_compress cvar) for massive textures pack and mods. - Re-enabled by default texture cache. - Added a launc...
by Rinnegatamante
Fri Mar 27, 2020 1:02 pm
Forum: HENkaku
Topic: [RELEASE] vitaVoyager - Star Trek Voyager: Elite Force Holomatch port for PSVITA
Replies: 11
Views: 22331

Re: [RELEASE] vitaVoyager - Star Trek Voyager: Elite Force Holomatch port for PSVITA

v.0.7 available for download! Changelog: - Optimized renderer code. - Huge performance boost thanks to vitaGL fixes. - Added full holomatch data files in the downloadable pack (Base game is no longer required) Credits: Thanks to all my patroners: - Tain Sueiras - drd7of14 - polytoad - The Vita3k pro...
by Rinnegatamante
Fri Mar 27, 2020 11:18 am
Forum: HENkaku
Topic: [RELEASE] EDuke32 Vita
Replies: 43
Views: 55546

Re: [RELEASE] EDuke32 Vita

I know that this port wasn't really planned to...but is it possible to run Ion Fury with this port? The reason i ask is because Ion Fury was developed on eDuke32, so mostly just curious. My curiosity extends to the other games made around 3d realms games of the period but would require more work to...
by Rinnegatamante
Fri Mar 27, 2020 11:16 am
Forum: HENkaku
Topic: [Release] 3D flappy bird
Replies: 1
Views: 814

Re: [Release] 3D flappy bird

Can you make so the arial.ttf file is loaded from inside the vpk (you can access it using app0: partition) or in ux0:data?
by Rinnegatamante
Thu Mar 26, 2020 10:51 am
Forum: HENkaku
Topic: [RELEASE] vitaHexenII - Hexen II port for PSVITA
Replies: 70
Views: 74898

Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA

A new release for vitaHexenII is available, reaching v.2.3. Changelog: - Drastic performance boost thanks to ARM NEON usage and vitaGL fixes. - Added Anaglyph 3D support (red-cyan glasses only). - Added support for custom crosshairs. (See below). - Disabled FPU exceptions traps (Will make app less i...
by Rinnegatamante
Tue Mar 17, 2020 10:42 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 275
Views: 191184

Re: [RELEASE] vitaQuake - Quake port for PSVITA

Thank you very much for the continued improvement of Quake and other games. The issue I'm running into is I keep getting a GPU Driver crash, and also my performance is kind of on the low side, with many dips into the 30s; is it just me? Changing MSAA or SSAA doesn't seem to have any effect. ok so a...
by Rinnegatamante
Sat Feb 08, 2020 10:03 pm
Forum: HENkaku
Topic: vitaExhumed - PCExhumed port for PSVITA
Replies: 5
Views: 6517

Re: vitaExhumed - PCExhumed port for PSVITA

Hello. I use google translator, so there may be inaccuracies, I'm sorry. My question is, does the game support music? If so, tell me what tracks should be called, for example, "track02.ogg" or "temple1.ogg"? Just without music there is no usefulness. No, musics are not supported yet. Great! Thanks!...
by Rinnegatamante
Tue Jan 28, 2020 1:44 pm
Forum: HENkaku
Topic: vitaExhumed - PCExhumed port for PSVITA
Replies: 5
Views: 6517

vitaExhumed - PCExhumed port for PSVITA

Introduction: vitaExhumed is a port of PCExhumed, an EDuke32 fork that supports PowerSlave/Exhumed games. The Vita port doesn't support Demo files so you should provide STUFF.DAT, BOOK.MOV and DEMO.VCR files from your own game installation . Performance should be on par with NRedneck port however, ...
by Rinnegatamante
Tue Jan 28, 2020 1:31 pm
Forum: HENkaku
Topic: [RELEASE] vitaQuake - Quake port for PSVITA
Replies: 275
Views: 191184

Re: [RELEASE] vitaQuake - Quake port for PSVITA

sorry for double post but I've already narrowed down the issue, so if I remove the soundtrack AND disable smooth animations I can get past the enemies and not crash so my real question is now how can I get to use the soundtrack without it crashing? The soundtrack being linked to this issue seems ve...
by Rinnegatamante
Thu Jan 23, 2020 2:12 pm
Forum: HENkaku
Topic: [RELEASE] NRedneck - Redneck Rampage port for PSVITA
Replies: 16
Views: 23340

Re: [RELEASE] NRedneck - Redneck Rampage port for PSVITA

A new release (v.1.1) is available for download! Changelog: - Improved engine performances. - Added possibility to swap between stretched and 4:3 rendering (Press L + START to swap). - Reduced internal resolution to original game ones (Causes a drastic performance boost with no graphics downgrade) C...

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