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by kacperski1
Tue Mar 03, 2015 5:28 pm
Forum: Games
Topic: Compatibility List PSP Remasters in OFW [WIP]
Replies: 12
Views: 26972

Re: Compatibility List PSP Remasters in OFW [WIP]

Loco Roco [EUR] - PSP Remaster on 4.66. Only really (I mean really) minor graphical glitches.
by kacperski1
Wed Aug 07, 2013 7:29 pm
Forum: Announcements
Topic: Wololo.net is 5 years old! Chance to win a $20 PSN Code
Replies: 287
Views: 203244

Re: Wololo.net is 5 years old! Chance to win a $20 PSN Code

It all started way back in 2009. It was some time after I got my PSP 2004. I wanted to change firmware to M33, but I had no clue how to do it, so I gave it to some guy who was modifying consoles. Unfortunately, he said that my PSP is unhackable. I started searching the web and learning about PSP (an...
by kacperski1
Fri Jul 05, 2013 1:46 pm
Forum: Programming & security
Topic: Good news about how to Jb new ps3 models
Replies: 12
Views: 8321

Re: Good news about how to Jb new ps3 models

dam u do hav to open it that sucs but i gess im to dum to understand cuz iwent to th site and i seen video with sum device connected to the ps3 through usb and thought that waz it man im dum ohh wel my bad guys :oops: "lern eng u ". Seriously, English is not my native language and I still hate when...
by kacperski1
Sat Mar 03, 2012 7:57 pm
Forum: Lamecraft
Topic: Drakons github progress
Replies: 72
Views: 36507

Re: Drakons github progress

I've tried compiling it, but doesn't work on PSP :/ Do I need hacked PS3 to run the PS3 Version? Because I won't hack it :( I love online playing ;) That's why do the smart thing and have two PS3's. One for online, and the other on CFW like I do. ;) I'd buy 100's of PS3's if i'd have money . Sorry,...
by kacperski1
Thu Mar 01, 2012 1:40 pm
Forum: Lamecraft
Topic: Drakons github progress
Replies: 72
Views: 36507

Re: Drakons github progress

I've tried compiling it, but doesn't work on PSP :/
Do I need hacked PS3 to run the PS3 Version? Because I won't hack it :( I love online playing ;)
by kacperski1
Sun Feb 26, 2012 8:53 pm
Forum: Lamecraft
Topic: Drakons github progress
Replies: 72
Views: 36507

Re: Drakons github progress

I'll try to compile it. I know what to do with Aurora, but how to compile Multicraft itself?
by kacperski1
Sat Feb 25, 2012 8:01 pm
Forum: Lamecraft
Topic: Drakons github progress
Replies: 72
Views: 36507

Re: Drakons github progress

@monsterbasher
You broke my life </3

I can't compile it for PSP :/
by kacperski1
Sat Feb 25, 2012 7:27 pm
Forum: Lamecraft
Topic: Drakons github progress
Replies: 72
Views: 36507

Re: Drakons github progress

"Moving camera in Multicraft to test chunk generation on all platforms."
<nerdgasm>
So now something should work :D Just terrain generation but heck yeah.
by kacperski1
Fri Feb 24, 2012 7:07 pm
Forum: Lamecraft
Topic: Drakons github progress
Replies: 72
Views: 36507

Re: Drakons github progress

"Updated code for Multicraft to show textures on psp." - 21 hours ago.
Awwww yeah :D So it's CLOSER! Finally something started to move :P
by kacperski1
Wed Feb 22, 2012 3:27 pm
Forum: Lamecraft
Topic: Drakons github progress
Replies: 72
Views: 36507

Re: Drakons github progress

Woah, is it ready to compile? :O Oh, and look: BlockWaterMoving.h, BlockWaterStill.h and BlockLavaMoving.h :D and... BlockSapling.h ^^ And "Entity" folder. Survival mode coming? :P EDIT: Trying to compile it right now :P EDIT 2: Failed. Error in RenderManager.o :( Hmmm... EDIT 3: I can't compile PSP...

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