Search found 31 matches
- Tue Mar 03, 2015 5:28 pm
- Forum: Games
- Topic: Compatibility List PSP Remasters in OFW [WIP]
- Replies: 12
- Views: 26972
Re: Compatibility List PSP Remasters in OFW [WIP]
Loco Roco [EUR] - PSP Remaster on 4.66. Only really (I mean really) minor graphical glitches.
- Wed Aug 07, 2013 7:29 pm
- Forum: Announcements
- Topic: Wololo.net is 5 years old! Chance to win a $20 PSN Code
- Replies: 287
- Views: 203244
Re: Wololo.net is 5 years old! Chance to win a $20 PSN Code
It all started way back in 2009. It was some time after I got my PSP 2004. I wanted to change firmware to M33, but I had no clue how to do it, so I gave it to some guy who was modifying consoles. Unfortunately, he said that my PSP is unhackable. I started searching the web and learning about PSP (an...
- Fri Jul 05, 2013 1:46 pm
- Forum: Programming & security
- Topic: Good news about how to Jb new ps3 models
- Replies: 12
- Views: 8321
Re: Good news about how to Jb new ps3 models
dam u do hav to open it that sucs but i gess im to dum to understand cuz iwent to th site and i seen video with sum device connected to the ps3 through usb and thought that waz it man im dum ohh wel my bad guys :oops: "lern eng u ". Seriously, English is not my native language and I still hate when...
- Sat Mar 03, 2012 7:57 pm
- Forum: Lamecraft
- Topic: Drakons github progress
- Replies: 72
- Views: 36507
Re: Drakons github progress
I've tried compiling it, but doesn't work on PSP :/ Do I need hacked PS3 to run the PS3 Version? Because I won't hack it :( I love online playing ;) That's why do the smart thing and have two PS3's. One for online, and the other on CFW like I do. ;) I'd buy 100's of PS3's if i'd have money . Sorry,...
- Thu Mar 01, 2012 1:40 pm
- Forum: Lamecraft
- Topic: Drakons github progress
- Replies: 72
- Views: 36507
Re: Drakons github progress
I've tried compiling it, but doesn't work on PSP :/
Do I need hacked PS3 to run the PS3 Version? Because I won't hack it I love online playing
Do I need hacked PS3 to run the PS3 Version? Because I won't hack it I love online playing
- Sun Feb 26, 2012 8:53 pm
- Forum: Lamecraft
- Topic: Drakons github progress
- Replies: 72
- Views: 36507
Re: Drakons github progress
I'll try to compile it. I know what to do with Aurora, but how to compile Multicraft itself?
- Sat Feb 25, 2012 8:01 pm
- Forum: Lamecraft
- Topic: Drakons github progress
- Replies: 72
- Views: 36507
Re: Drakons github progress
@monsterbasher
You broke my life </3
I can't compile it for PSP :/
You broke my life </3
I can't compile it for PSP :/
- Sat Feb 25, 2012 7:27 pm
- Forum: Lamecraft
- Topic: Drakons github progress
- Replies: 72
- Views: 36507
Re: Drakons github progress
"Moving camera in Multicraft to test chunk generation on all platforms."
<nerdgasm>
So now something should work Just terrain generation but heck yeah.
<nerdgasm>
So now something should work Just terrain generation but heck yeah.
- Fri Feb 24, 2012 7:07 pm
- Forum: Lamecraft
- Topic: Drakons github progress
- Replies: 72
- Views: 36507
Re: Drakons github progress
"Updated code for Multicraft to show textures on psp." - 21 hours ago.
Awwww yeah So it's CLOSER! Finally something started to move
Awwww yeah So it's CLOSER! Finally something started to move
- Wed Feb 22, 2012 3:27 pm
- Forum: Lamecraft
- Topic: Drakons github progress
- Replies: 72
- Views: 36507
Re: Drakons github progress
Woah, is it ready to compile? :O Oh, and look: BlockWaterMoving.h, BlockWaterStill.h and BlockLavaMoving.h :D and... BlockSapling.h ^^ And "Entity" folder. Survival mode coming? :P EDIT: Trying to compile it right now :P EDIT 2: Failed. Error in RenderManager.o :( Hmmm... EDIT 3: I can't compile PSP...