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by Jukki
Mon Jan 05, 2015 6:22 am
Forum: Homebrews
Topic: Nazi Zombies Portable v1.0 DEMO [RELEASE]
Replies: 22
Views: 18190

Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Yes we are. Right now I am working on thr pc port which is coming along nicely. Jutice is working on new maps that are going to be in next release.
by Jukki
Fri Jan 02, 2015 11:16 am
Forum: Homebrews
Topic: Nazi Zombies Portable v1.0 DEMO [RELEASE]
Replies: 22
Views: 18190

Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Custom maps are supported and we are definitely adding more maps to the "full" release.

I am not sure what you mean by mod graphics.
by Jukki
Wed Dec 31, 2014 12:47 am
Forum: Homebrews
Topic: Nazi Zombies Portable v1.0 DEMO [RELEASE]
Replies: 22
Views: 18190

Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]

Not sue, not my project :D
by Jukki
Sun Dec 28, 2014 2:05 am
Forum: Homebrews
Topic: Nazi Zombies Portable v1.0 DEMO [RELEASE]
Replies: 22
Views: 18190

Nazi Zombies Portable v1.0 DEMO [RELEASE]

Back from the graves are we! Hello Nazi Zombies Portable Fans! After what was a lengthy hiatus, Jukki, Ju tice, and I (Blubs) are proud to present to you the NZ:P Demo.... ... exactly 4 years after our initial release! So we decided back in beginning of 2013 that we want to finish up this project. ...
by Jukki
Sat Dec 27, 2014 12:51 am
Forum: Submissions
Topic: [UPDATED] [game] Nazi zombies portable beta 1
Replies: 107
Views: 116852

Re: [UPDATED] [game] Nazi zombies portable beta 1

Hey man no problem. Our goal for that was to fix all the horible things we have and make it seem like a game you could actualy grab from shop. That is no weird bugs and crashes and good user interface. I think we realy nailed it with this one :D Also included in the moddb is full source. So gpl is h...
by Jukki
Sat Dec 27, 2014 12:09 am
Forum: Submissions
Topic: [UPDATED] [game] Nazi zombies portable beta 1
Replies: 107
Views: 116852

Re: [UPDATED] [game] Nazi zombies portable beta 1

Tha ks. Will be updating this post/creating a new one later. On mobile atm :D
by Jukki
Sat Dec 27, 2014 12:01 am
Forum: Submissions
Topic: [UPDATED] [game] Nazi zombies portable beta 1
Replies: 107
Views: 116852

Re: [UPDATED] [game] Nazi zombies portable beta 1

Knock knock. Anyone still here? Here is a little present for ya: http://www.moddb.com/games/nazi-zombies ... ble-10-psp
by Jukki
Thu Mar 20, 2014 5:31 pm
Forum: Programming and Security
Topic: PSP_CTRL_SCREEN, _HOME and kernel mode
Replies: 14
Views: 7781

Re: PSP_CTRL_SCREEN, _HOME and kernel mode

Still havent found a way to pass the button pressing to the game, only a way to clear it from the list. Ideas?
by Jukki
Wed Mar 12, 2014 6:36 pm
Forum: Programming and Security
Topic: PSP_CTRL_SCREEN, _HOME and kernel mode
Replies: 14
Views: 7781

Re: PSP_CTRL_SCREEN, _HOME and kernel mode

Check my other plugin in the same thread: http://wololo.net/talk/viewtopic.php?p=293474#p293474 I made a hook inside the sceController_Service module so _ALL_ the buttons are captured (not only the ones from PeekBufferPositive). Use that hook to read from the pureButtons variable and read the butto...
by Jukki
Wed Mar 12, 2014 4:34 pm
Forum: Programming and Security
Topic: PSP_CTRL_SCREEN, _HOME and kernel mode
Replies: 14
Views: 7781

Re: PSP_CTRL_SCREEN, _HOME and kernel mode

I was abe to get the home button to work with the plugin above and simply adding a check for the PSP_CTRL_HOME in my game. However the same way didnt work for note and screen buttons. I was aple to disaple their use in the plugin by adding: if(!(curr_but & PSP_CTRL_HOME) && !(curr_but & PSP_CTRL_SCR...

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