Search found 55 matches
- Mon Jan 05, 2015 6:22 am
- Forum: Homebrews
- Topic: Nazi Zombies Portable v1.0 DEMO [RELEASE]
- Replies: 22
- Views: 18190
Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]
Yes we are. Right now I am working on thr pc port which is coming along nicely. Jutice is working on new maps that are going to be in next release.
- Fri Jan 02, 2015 11:16 am
- Forum: Homebrews
- Topic: Nazi Zombies Portable v1.0 DEMO [RELEASE]
- Replies: 22
- Views: 18190
Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]
Custom maps are supported and we are definitely adding more maps to the "full" release.
I am not sure what you mean by mod graphics.
I am not sure what you mean by mod graphics.
- Wed Dec 31, 2014 12:47 am
- Forum: Homebrews
- Topic: Nazi Zombies Portable v1.0 DEMO [RELEASE]
- Replies: 22
- Views: 18190
Re: Nazi Zombies Portable v1.0 DEMO [RELEASE]
Not sue, not my project
- Sun Dec 28, 2014 2:05 am
- Forum: Homebrews
- Topic: Nazi Zombies Portable v1.0 DEMO [RELEASE]
- Replies: 22
- Views: 18190
Nazi Zombies Portable v1.0 DEMO [RELEASE]
Back from the graves are we! Hello Nazi Zombies Portable Fans! After what was a lengthy hiatus, Jukki, Ju tice, and I (Blubs) are proud to present to you the NZ:P Demo.... ... exactly 4 years after our initial release! So we decided back in beginning of 2013 that we want to finish up this project. ...
- Sat Dec 27, 2014 12:51 am
- Forum: Submissions
- Topic: [UPDATED] [game] Nazi zombies portable beta 1
- Replies: 107
- Views: 116852
Re: [UPDATED] [game] Nazi zombies portable beta 1
Hey man no problem. Our goal for that was to fix all the horible things we have and make it seem like a game you could actualy grab from shop. That is no weird bugs and crashes and good user interface. I think we realy nailed it with this one :D Also included in the moddb is full source. So gpl is h...
- Sat Dec 27, 2014 12:09 am
- Forum: Submissions
- Topic: [UPDATED] [game] Nazi zombies portable beta 1
- Replies: 107
- Views: 116852
Re: [UPDATED] [game] Nazi zombies portable beta 1
Tha ks. Will be updating this post/creating a new one later. On mobile atm
- Sat Dec 27, 2014 12:01 am
- Forum: Submissions
- Topic: [UPDATED] [game] Nazi zombies portable beta 1
- Replies: 107
- Views: 116852
Re: [UPDATED] [game] Nazi zombies portable beta 1
Knock knock. Anyone still here? Here is a little present for ya: http://www.moddb.com/games/nazi-zombies ... ble-10-psp
- Thu Mar 20, 2014 5:31 pm
- Forum: Programming and Security
- Topic: PSP_CTRL_SCREEN, _HOME and kernel mode
- Replies: 14
- Views: 7781
Re: PSP_CTRL_SCREEN, _HOME and kernel mode
Still havent found a way to pass the button pressing to the game, only a way to clear it from the list. Ideas?
- Wed Mar 12, 2014 6:36 pm
- Forum: Programming and Security
- Topic: PSP_CTRL_SCREEN, _HOME and kernel mode
- Replies: 14
- Views: 7781
Re: PSP_CTRL_SCREEN, _HOME and kernel mode
Check my other plugin in the same thread: http://wololo.net/talk/viewtopic.php?p=293474#p293474 I made a hook inside the sceController_Service module so _ALL_ the buttons are captured (not only the ones from PeekBufferPositive). Use that hook to read from the pureButtons variable and read the butto...
- Wed Mar 12, 2014 4:34 pm
- Forum: Programming and Security
- Topic: PSP_CTRL_SCREEN, _HOME and kernel mode
- Replies: 14
- Views: 7781
Re: PSP_CTRL_SCREEN, _HOME and kernel mode
I was abe to get the home button to work with the plugin above and simply adding a check for the PSP_CTRL_HOME in my game. However the same way didnt work for note and screen buttons. I was aple to disaple their use in the plugin by adding: if(!(curr_but & PSP_CTRL_HOME) && !(curr_but & PSP_CTRL_SCR...