Search found 55 matches
- Thu Apr 02, 2020 7:59 pm
- Forum: GekiHEN Competition
- Topic: vOpenTyrian '16-09-19' released. Adding keyboard support
- Replies: 2
- Views: 15439
- Sun Jun 09, 2019 8:07 pm
- Forum: HENkaku
- Topic: [RELEASE] vitaHexenII - Hexen II port for PSVITA
- Replies: 74
- Views: 138310
Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
Portals folder is supposed to be portals. PSVita is case sensitive whilst Windows isn't. Thanks, after lowercasing everything the music finally works. The port is almost perfect, although due to resolution all in-game text is hard to read, so we're missing on story and lore when playing Hexen II on...
- Sun Jun 09, 2019 11:18 am
- Forum: HENkaku
- Topic: [RELEASE] vitaHexenII - Hexen II port for PSVITA
- Replies: 74
- Views: 138310
Re: [RELEASE] vitaHexenII - Hexen II port for PSVITA
I still didn't manage to make the music work even after following latest Al Capwn's hints and using his music tracks. Nothing works. I'm using official CD release of the game with latest patch (also tried Hammer of Thyrion). Here is my file structure in case someone can see something wrong here: Vol...
- Mon Mar 11, 2019 12:46 am
- Forum: HENkaku
- Topic: [RELEASE] NRedneck - Redneck Rampage port for PSVITA
- Replies: 16
- Views: 41524
Re: [RELEASE] NRedneck - Redneck Rampage port for PSVITA
nice, once again great release!
Any plans to add GRP selection like in eDuke32? I'm trying to follow this tutorial. Got the music working but no such luck with rides.grp and custom made route66.grp.
Any plans to add GRP selection like in eDuke32? I'm trying to follow this tutorial. Got the music working but no such luck with rides.grp and custom made route66.grp.
- Sun Feb 24, 2019 4:44 pm
- Forum: HENkaku
- Topic: [RELEASE] EDuke32 Vita
- Replies: 45
- Views: 103028
Re: [RELEASE] EDuke32 Vita
sweet, I've been looking forward for this update :) - Fixed autoload support. Now it works as intended. (Remember to set NoAutoload to 0 in eduke32.cfg) Any chance for quick tutorial on how to use it? Following the default EDuke32 steps to get the ogg files music running results in app crash (likely...
- Fri Jan 18, 2019 11:31 pm
- Forum: ISO/PSX Games Loading
- Topic: PSN style PSX eboot art
- Replies: 12
- Views: 48349
PSN style PSX eboot art
Here is a package with eboot art files for 138 PSX games not available on PSN (or available but with existing useful patches, which makes manual conversion worthwhile). They are meant to be used with PSX2PSPv1.4.2 in order to create eboots that looks exactly the same as the official ones available o...
- Thu Dec 20, 2018 10:00 pm
- Forum: HENkaku
- Topic: [RELEASE] EDuke32 Vita
- Replies: 45
- Views: 103028
Re: [RELEASE] EDuke32 Vita
That's something you should check on EDuke32 website i suppose. I don't own Duke Nukem 3D nor original expansion packs so i can't test personally. Here is how PC version loads GRP files (expansions or mods that work as campaign replacement): https://i.imgur.com/7dCq2iI.png This feature is missing i...
- Sun Jun 11, 2017 10:55 am
- Forum: HENkaku
- Topic: [Release] Higurashi: When They Cry Vita Port
- Replies: 65
- Views: 108982
Re: [Release] Higurashi: When They Cry Port
Thanks for quick fix. edit: false alarm. For some reason I thought that furiker_b.png animation in this onik_001.txt section: DisableWindow(); PlaySE( 4, "wa_008", 128, 64 ); DrawScene( "black", 100 ); DrawBustshot( 5, "furiker_b", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 25, 5, TRUE ); PlaySE( 4, "wa_0...
- Sat Jun 10, 2017 11:46 pm
- Forum: HENkaku
- Topic: [Release] Higurashi: When They Cry Vita Port
- Replies: 65
- Views: 108982
Re: [Release] Higurashi: When They Cry Port
Fantastic release. Higurashi, alongside Umineko and Steins;Gate, are some of the best VN out there. I'm testing v1 and there is reproducable C2-12828-1 error right after onik_001.txt 2662 line: //「...圭一くん、お昼にしよ☆@ PlaySE(3, "s19/02/990200043", 256, 64); OutputLine(NULL, "「…圭一くん、お昼にしよ☆」", NULL, "\"......
- Tue May 02, 2017 5:25 pm
- Forum: Homebrews
- Topic: [RELEASE] TrackPlug - Playtime Tracker plugin for PSVITA
- Replies: 33
- Views: 54767
Re: [RELEASE] TrackPlug - Playtime Tracker plugin for PSVITA
Thanks. That's a bummer since it makes '*ALL' usage for plugins broken when it comes to Adrenaline and there is no app that can be used to easily assign plugins individually to each game. It looks like Yifan is not aware about this problem: https://twitter.com/yifanlu/status/859178194653466624 I don...