Search found 138 matches
- Sun Jan 13, 2013 8:54 am
- Forum: Programming and Security
- Topic: a missing linker (i hate those)
- Replies: 13
- Views: 4854
Re: a missing linker (i hate those)
Try placing these two lines: #define wait sceKernelDelayThread #define printf pspDebugScreenPrintf after including the header files #include <iostream> #include <pspkernel.h> #include <pspdebug.h> #include <pspdisplay.h> #include "../common/callback.h" #define VERS 1 #define REVS 0 #define wait sceK...
- Sat Jan 12, 2013 5:57 am
- Forum: Programming and Security
- Topic: a missing linker (i hate those)
- Replies: 13
- Views: 4854
Re: a missing linker (i hate those)
I'm not sure why you're getting that error because you already have PSP_MODULE_INFO in your code. One thing I'm sure is you should remove the semicolon from this line #define wait sceKernelDelayThread; Another mistake I noticed from your code is the way you check button input. it should be like this...
- Sat Jan 12, 2013 5:35 am
- Forum: Programming and Security
- Topic: [HELP] Passing arguments to new threads
- Replies: 1
- Views: 1252
[HELP] Passing arguments to new threads
How do I pass arguments to new threads and how do I retrieve it from inside that new thread? Thanks. EDIT: Found this in the docs but it doesn't seem to work. /** * Start a created thread * * @param thid - Thread id from sceKernelCreateThread * @param arglen - Length of the data pointed to by argp, ...
- Sat Jun 16, 2012 2:00 pm
- Forum: Announcements
- Topic: VHBL Menu/Video contest: 167$ of cash prizes
- Replies: 23
- Views: 81200
Re: VHBL Menu/Video contest: 167$ of cash prizes
Can you extend the compo till next sunday? Now that I'm back in school, I only have the weekends to work on my entry.
- Mon Jun 04, 2012 4:06 pm
- Forum: Programming and Security
- Topic: Someone to seed cygwin
- Replies: 16
- Views: 4653
Re: Someone to seed cygwin
I have a Pentium II 266Mhz with 160MB ram. I use MSYS + MinGW + devkitPSP. Works fine for relatively small projects. Maybe you can try that.
- Sat May 19, 2012 12:27 pm
- Forum: Programming and Security
- Topic: Alternitive to sceKernelIcacheInvalidateAll
- Replies: 18
- Views: 4412
Re: Alternitive to sceKernelIcacheInvalidateAll
Oh, I see. Thanks. I thought using an uncached pointer will make the cpu behave as if the cache(s) doesn't exist.m0skit0 wrote:The MIPS CPU will fetch code from the instruction cache, which is not updated if you use uncached pointers, and thus your code will not run.
- Thu May 17, 2012 3:10 pm
- Forum: Programming and Security
- Topic: Alternitive to sceKernelIcacheInvalidateAll
- Replies: 18
- Views: 4412
Re: Alternitive to sceKernelIcacheInvalidateAll
How about using an uncached pointer(or jumping to an uncached function pointer)? Will that bypass the cache? That will be a huge performance hit but will ensure your code works properly.
- Thu May 10, 2012 4:44 am
- Forum: Programming and Security
- Topic: Where/How does sony blacklist savegame exploits?
- Replies: 16
- Views: 8353
Re: Where/How does sony blacklist savegame exploits?
How about exploits that doesn't use buffer overflows(if there's any)? Or maybe buffer overflows that doesn't use strings(or anything with a null terminator)? Perhaps reordering the instructions(as long as it doesn't change behaviour) will work(as it will change the code's hash, right?)? :? Well, tha...
- Thu May 03, 2012 7:55 pm
- Forum: Programming and Security
- Topic: [PSPgo] Start eboot from ef0 and load something in ms0
- Replies: 9
- Views: 9835
- Sun Apr 22, 2012 5:59 pm
- Forum: Programming and Security
- Topic: Latest devkitpsp released
- Replies: 0
- Views: 930
Latest devkitpsp released
For lazy windows users out there(like me) who doesn't like compiling the whole psp toolchain from sources might like this. It has the latest patches from Oopo and others so it's more updated than minpspw. It doesn't include libraries though that minpspw has so you have to compile those yourself. EDI...