just installed this on my vita but It states no plugin once the dual shock4 is paired.
I have tried 3 different controllers
I am using enzo
Thanks
Edit: needed to move It to ur0 instead of ux0. Now It works fine thanks
Search found 102 matches
- Fri Sep 08, 2017 2:47 am
- Forum: HENkaku
- Topic: [Release] ds4vita - control your Vita using a DualShock 4
- Replies: 43
- Views: 49193
- Mon Sep 04, 2017 6:52 am
- Forum: HENkaku
- Topic: [Release] DSMotion - DS 3/4 motion control support for PS TV
- Replies: 33
- Views: 33971
Re: [Release] DSMotion - DS 3/4 motion control support for P
Great thank youOperationNT wrote:Yes, on a real PS Vita, it will override the PS Vita motion controls when a DS 3/4 controller is connected through ds3vita or ds4vita. However, with a DS3 with ds3vita, motion control samples are too spaced over time which make 2 seconds delay (so it is nearly unusable).
- Sat Sep 02, 2017 3:00 am
- Forum: HENkaku
- Topic: [Release] DSMotion - DS 3/4 motion control support for PS TV
- Replies: 33
- Views: 33971
Re: [Release] DSMotion - DS 3/4 motion control support for P
Does this work with the ds4vita plugin?
- Fri Jun 24, 2016 2:15 am
- Forum: Programming and Security
- Topic: PGD encrypter
- Replies: 0
- Views: 3991
PGD encrypter
I modified this in 2014 shortly after the valkyria chronicles 3 English patch was released The valkyria chronicles 3 team modified the eboot.bin to accept decrypted pgd's (correction it relied on the nodrm engine from tnv), which at the time i felt was messy. By modifying some stuff in the kirk_engi...
- Tue Feb 03, 2015 9:09 am
- Forum: Homebrews
- Topic: how to sign EBOOT.PBP?
- Replies: 7
- Views: 3007
Re: how to sign EBOOT.PBP?
PS1 games use a different signing method than PSP games, so until someone releases a way to fakesign them we're out of luck. If by some stretch of the imagination you manage to get it to launch using a PSP game as base you wouldn't have any sound anyway, since the Vita won't have loaded the correct...
- Thu Jan 29, 2015 10:24 pm
- Forum: Homebrews
- Topic: base game compatibility
- Replies: 102
- Views: 52737
Re: base game compatibility
Tokyo Travel Man (US) as base: Tales of Eternia (EU) - Working Anyone have any luck with Tales of Eternia with EU base? FW 3.18 Base games Gungnir (EU) (Not Working) (any signed iso using this game will not load under TNV) - Official Header NPUMDIMG03 Space Invaders Extreme (EU) (Not Working) (any ...
- Wed Jan 28, 2015 4:39 am
- Forum: Tutorials
- Topic: From PSP Demo to TN-V Bubble
- Replies: 87
- Views: 49937
Re: From PSP Demo to TN-V Bubble
Why does everytime I either put the TNV.PBP there and change the name, nor when i put the EBOOT.PBP directly there, it changes automatically to FBOOT.PBP? o// When renaming TNV.PBP to EBOOT.PBP you need to put a . on the end of "EBOOT.PBP." then it will rename itself to EBOOT.PBP provided you have ...
- Wed Jan 28, 2015 2:09 am
- Forum: Tutorials
- Topic: From PSP Demo to TN-V Bubble
- Replies: 87
- Views: 49937
Re: From PSP Demo to TN-V Bubble
I had this problem and I solved it (but not with cloned bubbles like I mentioned before). I found out it was step 9. I am not using Patapon 2 as my TN-V game, but Patapon 1, so the solution for me was to rename the Danganronpa folder (NPJH90164) differently, so instead of renaming it to NPJH90164&d...
- Wed Jan 28, 2015 1:49 am
- Forum: Programming and Security
- Topic: Finally... some Christmas cheer!
- Replies: 184
- Views: 104273
Re: Finally... some Christmas cheer!
This doesn't work for PS1 games.Xana wrote:Couldn't run the PSX2PSP version of Suikoden 2.
- Tue Jan 27, 2015 9:44 am
- Forum: TN CEF
- Topic: Bubble Question
- Replies: 5
- Views: 3039