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by Belmondo
Fri Sep 08, 2017 2:47 am
Forum: HENkaku
Topic: [Release] ds4vita - control your Vita using a DualShock 4
Replies: 43
Views: 49190

Re: [Release] ds4vita - control your Vita using a DualShock

just installed this on my vita but It states no plugin once the dual shock4 is paired.

I have tried 3 different controllers

I am using enzo

Thanks

Edit: needed to move It to ur0 instead of ux0. Now It works fine thanks :)
by Belmondo
Mon Sep 04, 2017 6:52 am
Forum: HENkaku
Topic: [Release] DSMotion - DS 3/4 motion control support for PS TV
Replies: 33
Views: 33969

Re: [Release] DSMotion - DS 3/4 motion control support for P

OperationNT wrote:Yes, on a real PS Vita, it will override the PS Vita motion controls when a DS 3/4 controller is connected through ds3vita or ds4vita. However, with a DS3 with ds3vita, motion control samples are too spaced over time which make 2 seconds delay (so it is nearly unusable).
Great :) thank you
by Belmondo
Sat Sep 02, 2017 3:00 am
Forum: HENkaku
Topic: [Release] DSMotion - DS 3/4 motion control support for PS TV
Replies: 33
Views: 33969

Re: [Release] DSMotion - DS 3/4 motion control support for P

Does this work with the ds4vita plugin?
by Belmondo
Fri Jun 24, 2016 2:15 am
Forum: Programming and Security
Topic: PGD encrypter
Replies: 0
Views: 3991

PGD encrypter

I modified this in 2014 shortly after the valkyria chronicles 3 English patch was released The valkyria chronicles 3 team modified the eboot.bin to accept decrypted pgd's (correction it relied on the nodrm engine from tnv), which at the time i felt was messy. By modifying some stuff in the kirk_engi...
by Belmondo
Tue Feb 03, 2015 9:09 am
Forum: Homebrews
Topic: how to sign EBOOT.PBP?
Replies: 7
Views: 3007

Re: how to sign EBOOT.PBP?

PS1 games use a different signing method than PSP games, so until someone releases a way to fakesign them we're out of luck. If by some stretch of the imagination you manage to get it to launch using a PSP game as base you wouldn't have any sound anyway, since the Vita won't have loaded the correct...
by Belmondo
Thu Jan 29, 2015 10:24 pm
Forum: Homebrews
Topic: base game compatibility
Replies: 102
Views: 52731

Re: base game compatibility

Tokyo Travel Man (US) as base: Tales of Eternia (EU) - Working Anyone have any luck with Tales of Eternia with EU base? FW 3.18 Base games Gungnir (EU) (Not Working) (any signed iso using this game will not load under TNV) - Official Header NPUMDIMG03 Space Invaders Extreme (EU) (Not Working) (any ...
by Belmondo
Wed Jan 28, 2015 4:39 am
Forum: Tutorials
Topic: From PSP Demo to TN-V Bubble
Replies: 87
Views: 49933

Re: From PSP Demo to TN-V Bubble

Why does everytime I either put the TNV.PBP there and change the name, nor when i put the EBOOT.PBP directly there, it changes automatically to FBOOT.PBP? o// When renaming TNV.PBP to EBOOT.PBP you need to put a . on the end of "EBOOT.PBP." then it will rename itself to EBOOT.PBP provided you have ...
by Belmondo
Wed Jan 28, 2015 2:09 am
Forum: Tutorials
Topic: From PSP Demo to TN-V Bubble
Replies: 87
Views: 49933

Re: From PSP Demo to TN-V Bubble

I had this problem and I solved it (but not with cloned bubbles like I mentioned before). I found out it was step 9. I am not using Patapon 2 as my TN-V game, but Patapon 1, so the solution for me was to rename the Danganronpa folder (NPJH90164) differently, so instead of renaming it to NPJH90164&d...
by Belmondo
Wed Jan 28, 2015 1:49 am
Forum: Programming and Security
Topic: Finally... some Christmas cheer!
Replies: 184
Views: 104227

Re: Finally... some Christmas cheer!

Xana wrote:Couldn't run the PSX2PSP version of Suikoden 2.
This doesn't work for PS1 games.
by Belmondo
Tue Jan 27, 2015 9:44 am
Forum: TN CEF
Topic: Bubble Question
Replies: 5
Views: 3039

Re: Bubble Question

read this and don't format

viewtopic.php?p=376411

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