Search found 1858 matches
- Sat Aug 12, 2017 1:47 am
- Forum: Support
- Topic: [OPEN] Camera sound disabler
- Replies: 1
- Views: 1806
Re: [OPEN] Camera sound disabler
I don't expect that anyone will be willing to help you with that, it's illegal to not have a camera make some sound in many parts of the world.
- Mon Sep 19, 2016 6:15 pm
- Forum: Programming and Security
- Topic: Developing: How to get started?
- Replies: 5
- Views: 4435
Re: Developing: How to get started?
Honestly, pointers aren't as hard as people make them out to be, it's just important to understand the concept of memory.Stiffeno wrote:Wait till you get to learning pointers hehCPUzX wrote:Learning C so far has been quite fun.
- Fri Sep 16, 2016 12:42 pm
- Forum: HENkaku
- Topic: [DISCONTINUED] OpenTyrin port for VITA
- Replies: 11
- Views: 7688
Re: [RELEASE] OpenTyrin port for VITA
http://wololo.net/talk/viewtopic.php?f=10&t=15#p15 6 - Respect the open-source licenses of content you edit/mod/etc, and please try to provide proper credits to the original creator(s) whenever possible. This forum honours GPL and similar rules. Posts/files violating them are subject to removal/edit...
- Fri Sep 09, 2016 8:49 pm
- Forum: Programming and Security
- Topic: Learning to code: python, lua, C (for Vita homebrew)?
- Replies: 16
- Views: 16825
Re: Learning to code: python, lua, C (for Vita homebrew)?
I intended to reply earlier, but got caught up with other stuff. So, for starters, don't worry about asking programming questions as a moderator, people will most likely actually end up responding to you faster/in a better way to get on your good side :P (going by how I started out at least). As for...
- Fri Sep 09, 2016 3:48 pm
- Forum: Programming and Security
- Topic: Why is everyone scared of C++?
- Replies: 25
- Views: 44816
Re: Why is everyone scared of C++?
I see from various sources that a lot of the time, they say that C is one of the most versatile programming languages that has some of the most advanced and some of the most powerful advantages in it that most other languages struggle to achieve or even complete. LUA is one that is supposed to be v...
- Fri Sep 09, 2016 3:31 am
- Forum: Programming and Security
- Topic: Why is everyone scared of C++?
- Replies: 25
- Views: 44816
Re: Why is everyone scared of C++?
People not using C++ doesn't mean they're scared of it.... I don't bother with C++ most of the time because I don't need it, if I can just as easily get the job done in C, why would i bother with C++? Also, OOP style code can be written in C too, it'd just require a struct to represent the object st...
- Mon Aug 29, 2016 8:51 pm
- Forum: HENkaku
- Topic: VITAMIN IS HERE
- Replies: 29
- Views: 44222
Re: Oups...Vitamin ? I'm leaking it ? Really ?
Well, good luck dealing with Sony
- Sun Jul 19, 2015 2:09 am
- Forum: Rejuvenate
- Topic: PSVita homebrew packaging standards discussion
- Replies: 44
- Views: 71109
Re: PSVita homebrew packaging standards discussion
By the way, the device name "vfs" has two faults. 1. "v" character "v" in "vfs" stands for Vita. But it means nothing because all filesystem devices are on PS Vita. :lol: 2. No digit Other devices have a digit for the further extension. vfs should also have a digit. Linux uses bind to mount a direc...
- Sat Jul 18, 2015 11:38 pm
- Forum: Rejuvenate
- Topic: PSVita homebrew packaging standards discussion
- Replies: 44
- Views: 71109
Re: PSVita homebrew packaging standards discussion
Ah yes, I meant that, error on my part. Thanks for pointing it out.
It's supposed to be vfs0:app/ to match ux0:app/
It should map to pss0:/top/Documents/app/
It's supposed to be vfs0:app/ to match ux0:app/
It should map to pss0:/top/Documents/app/
- Sat Jul 18, 2015 5:04 pm
- Forum: Rejuvenate
- Topic: PSVita homebrew packaging standards discussion
- Replies: 44
- Views: 71109
Re: PSVita homebrew packaging standards discussion
I think we've spent enough time on this without a lot of contribution. So, I've decided on the following: Using a PKG style file structure as described in VitaDevWiki - Packages (.PKG) The following files are mandatory: sce_sys/param.sfo The following files should (recommended) be provided for menus...