Thicker Than Water v1.1 -- UPDATED

A place to find all custom made campaigns, mods and to discuss the story mode and how to create mods.
morningdom
Posts: 1
Joined: Wed Mar 07, 2012 12:26 pm

Re: Thicker Than Water v1.1 -- UPDATED

Post by morningdom »

its really somgthing.i spend a lot of time to work on those puzzle.im appriciate it.
thanks.
mistressofpain
Posts: 4
Joined: Wed May 09, 2012 3:46 am

Re: Thicker Than Water v1.1 -- UPDATED

Post by mistressofpain »

I've played this campaign a couple times and just wanted to say "wow this is awesome."
The writing is solid and the characters decently fleshed out (as far as a card based video game goes ;) ).
My favorite bit is the level design with custom cards and special situations reflecting the story directly- particularly the duel with Finny and the final battle. There's a lot of creativity and a use of cards to reflect what is occurring in the story. Plus the extra lose conditions when the week Prince is part of your group is a great challenge. Just wanted to give you mad props.
Also, I've been digging in the code to get ideas for implementation as I work on my own story mode. Thanks for sharing this!
:D
xojlmc
Posts: 106
Joined: Sun Jul 10, 2011 2:18 pm
Location: Russia

Re: Thicker Than Water v1.1 -- UPDATED

Post by xojlmc »

wow, thanks!
Only now I've noticed this campaign!
Going to try it immediately =)
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