Compiling Issues: Windows Vista 64-bit

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blackjacketej
Posts: 16
Joined: Mon Feb 11, 2013 12:58 am

Compiling Issues: Windows Vista 64-bit

Post by blackjacketej »

Good evening All. I am just figuring out this Compiling into SVN. I've followed the guide to a tee. However, I am receiving a failure message in Visual. Any help would be greatly appreciated. t=Thanks!

1>------ Build started: Project: JGE, Configuration: Debug Win32 ------
2>------ Build started: Project: SDL, Configuration: Debug Win32 ------
1> SDL_windows_main.c
2> SDL_windows.c
2> SDL_clipboardevents.c
2> SDL_gesture.c
2> SDL_touch.c
1> Encoding.cpp
1> JAnimator.cpp
2> e_atan2.c
2> e_log.c
2> e_pow.c
2> e_rem_pio2.c
2> e_sqrt.c
2> k_cos.c
2> k_rem_pio2.c
2> k_sin.c
2> s_atan.c
2> s_copysign.c
2> s_cos.c
2> s_fabs.c
2> s_floor.c
2> s_scalbn.c
2> s_sin.c
2> SDL_render_d3d.c
1> JApp.cpp
2> Generating Code...
1> JDistortionMesh.cpp
1> JFileSystem.cpp
1> JGameObject.cpp
2> Compiling...
2> SDL_render_gl.c
2> SDL_shaders_gl.c
2> SDL_render.c
2> SDL_yuv_mmx.c
2> SDL_yuv_sw.c
2> SDL_blendfillrect.c
2> SDL_blendline.c
2> SDL_blendpoint.c
2> SDL_drawline.c
1> JGBKFont.cpp
2> SDL_drawpoint.c
2> SDL_render_sw.c
2> SDL.c
2> SDL_assert.c
2> SDL_atomic.c
2> SDL_spinlock.c
1> JGE.cpp
1> JGfx.cpp
2> SDL_audio.c
2> SDL_audiocvt.c
2> SDL_audiodev.c
2> SDL_audiotypecvt.c
2> SDL_hints.c
2> Generating Code...
1>c:\users\blackjacket\desktop\wagic\wagthesource\jge\src\jge.cpp(203): warning C4305: '=' : truncation from 'double' to 'float'
1>c:\users\blackjacket\desktop\wagic\wagthesource\jge\dependencies\sdl\include\sdl_config_windows.h(144): warning C4005: 'HAVE_STDDEF_H' : macro redefinition
1> c:\users\blackjacket\desktop\wagic\wagthesource\jge\dependencies\include\jconfig.h(10) : see previous definition of 'HAVE_STDDEF_H'
1> JGui.cpp
1> JLBFont.cpp
1>c:\users\blackjacket\desktop\wagic\wagthesource\jge\src\jgui.cpp(178): warning C4244: '=' : conversion from 'float' to 'unsigned int', possible loss of data
1> JLogger.cpp
1>c:\users\blackjacket\desktop\wagic\wagthesource\jge\src\jlbfont.cpp(146): warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
2> Compiling...
2> SDL_log.c
2> SDL_nullframebuffer.c
2> SDL_blit.c
2> SDL_blit_0.c
1> JMD2Model.cpp
2> SDL_blit_1.c
2> SDL_blit_A.c
2> SDL_blit_auto.c
1> JNetwork.cpp
2> SDL_blit_copy.c
2> SDL_blit_N.c
2> SDL_blit_slow.c
2> SDL_bmp.c
2> SDL_compat.c
2> SDL_cpuinfo.c
2> SDL_clipboard.c
2> SDL_shape.c
2> SDL_dibaudio.c
2> SDL_diskaudio.c
2> SDL_dummyaudio.c
2> SDL_dx5audio.c
1> JOBJModel.cpp
2> SDL_dxjoystick.c
2> Generating Code...
1> JParticle.cpp
1> JParticleEffect.cpp
1> JParticleEmitter.cpp
1> JParticleSystem.cpp
1> JResourceManager.cpp
2> Compiling...
2> SDL_error.c
2> SDL_events.c
2> SDL_fatal.c
2> SDL_fillrect.c
2> SDL_getenv.c
1> JSfx.cpp
2> SDL_haptic.c
2> SDL_iconv.c
1> JSocket.cpp
2> SDL_joystick.c
2> SDL_keyboard.c
2> SDL_malloc.c
2> SDL_mixer.c
2> SDL_mmjoystick.c
2> SDL_mouse.c
2> SDL_nullevents.c
2> SDL_nullvideo.c
2> SDL_pixels.c
2> SDL_power.c
2> SDL_qsort.c
2> SDL_quit.c
2> SDL_rect.c
1>c:\users\blackjacket\desktop\wagic\wagthesource\jge\dependencies\include\fmod.h(344): warning C4005: 'FSOUND_FREE' : macro redefinition
1> c:\users\blackjacket\desktop\wagic\wagthesource\jge\src\pc\jsfx.cpp(15) : see previous definition of 'FSOUND_FREE'
2> Generating Code...
2> Compiling...
2> SDL_RLEaccel.c
1> JSpline.cpp
2> SDL_rwops.c
2> SDL_stdlib.c
2> SDL_stretch.c
2> SDL_string.c
2> SDL_surface.c
2> SDL_syshaptic.c
2> SDL_sysloadso.c
2> SDL_sysmutex.c
2> SDL_syspower.c
2> SDL_syssem.c
2> SDL_systhread.c
2> SDL_systimer.c
2> SDL_thread.c
2> SDL_timer.c
1> JSprite.cpp
2> SDL_video.c
2> SDL_wave.c
2> SDL_windowsclipboard.c
1> JTTFont.cpp
2> SDL_windowsevents.c
2> SDL_windowsframebuffer.c
2> Generating Code...
1> SDLmain.cpp
1> tinyxmlparser.cpp
1> Vector2D.cpp
1> hgecolor.cpp
1> hgedistort.cpp
1> hgefont.cpp
1> hgeparticle.cpp
1> hgepmanager.cpp
2> Compiling...
2> SDL_windowskeyboard.c
2> SDL_windowsmodes.c
2> SDL_windowsmouse.c
1> hgerect.cpp
1> hgevector.cpp
1> tinystr.cpp
1> tinyxml.cpp
2> SDL_windowsopengl.c
2> SDL_windowsshape.c
1> tinyxmlerror.cpp
2> SDL_windowsvideo.c
1> zfsystem.cpp
2> SDL_windowswindow.c
2> SDL_windowevents.c
2> Generating Code...
1> ziphdr.cpp
1>c:\users\blackjacket\desktop\wagic\wagthesource\jge\src\zipfs\zfsystem.cpp(508): warning C4244: 'argument' : conversion from 'std::streamoff' to 'size_t', possible loss of data
1> zstream.cpp
1>c:\users\blackjacket\desktop\wagic\wagthesource\jge\src\zipfs\zstream.cpp(335): warning C4244: '=' : conversion from 'std::streamoff' to 'uInt', possible loss of data
1> JGE.vcxproj -> C:\Users\bLaCkJaCkEt\Desktop\Wagic\WagTheSource\JGE\.\lib\Debug\JGE.lib
2> Creating library ..\..\..\lib\SDL.lib and object ..\..\..\lib\SDL.exp
2>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
3>------ Build started: Project: mtg, Configuration: Debug Win32 ------
3> PrecompiledHeader.cpp
3> AbilityParser.cpp
3> ActionElement.cpp
3> ActionLayer.cpp
3> ActionStack.cpp
3> AIHints.cpp
3> AIMomirPlayer.cpp
3> AIPlayer.cpp
3> AIPlayerBaka.cpp
3> AIPlayerBakaB.cpp
3> AIStats.cpp
3> AllAbilities.cpp
3> CardDescriptor.cpp
3> CardDisplay.cpp
3> CardGui.cpp
3> CardPrimitive.cpp
3> CardSelector.cpp
3> CardSelectorSingleton.cpp
3> Counters.cpp
3> Credits.cpp
3> Damage.cpp
3> DamagerDamaged.cpp
3> DeckDataWrapper.cpp
3> DeckEditorMenu.cpp
3> DeckManager.cpp
3> DeckMenu.cpp
3> DeckMenuItem.cpp
3> DeckMetaData.cpp
3> DeckStats.cpp
3> DuelLayers.cpp
3> ExtraCost.cpp
3> GameApp.cpp
3> GameLauncher.cpp
3> GameObserver.cpp
3> GameOptions.cpp
3> GameState.cpp
3> GameStateAwards.cpp
3> GameStateDeckViewer.cpp
3> GameStateDuel.cpp
3> GameStateMenu.cpp
3> GameStateOptions.cpp
3> GameStateShop.cpp
3> GameStateStory.cpp
3> GameStateTransitions.cpp
3> GuiAvatars.cpp
3> GuiBackground.cpp
3> GuiCardsController.cpp
3> GuiCombat.cpp
3> GuiFrame.cpp
3> GuiHand.cpp
3> GuiLayers.cpp
3> GuiMana.cpp
3> GuiPhaseBar.cpp
3> GuiPlay.cpp
3> GuiStatic.cpp
3> IconButton.cpp
3> InteractiveButton.cpp
3> ManaCost.cpp
3> ManaCostHybrid.cpp
3> MenuItem.cpp
3> ModRules.cpp
3> MTGAbility.cpp
3> MTGCard.cpp
3> MTGCardInstance.cpp
3> MTGDeck.cpp
3> MTGDefinitions.cpp
3> MTGGamePhase.cpp
3> MTGGameZones.cpp
3> MTGPack.cpp
3> MTGRules.cpp
3> Navigator.cpp
3> NetworkPlayer.cpp
3> ObjectAnalytics.cpp
3> OptionItem.cpp
3> PhaseRing.cpp
3> Player.cpp
3> PlayerData.cpp
3> PlayGuiObject.cpp
3> PlayGuiObjectController.cpp
3> PlayRestrictions.cpp
3> Pos.cpp
3> PriceList.cpp
3> ReplacementEffects.cpp
3> Rules.cpp
3> SimpleButton.cpp
3> SimpleMenu.cpp
3> SimpleMenuItem.cpp
3> SimplePad.cpp
3> SimplePopup.cpp
3> StoryFlow.cpp
3> StyleManager.cpp
3> Subtypes.cpp
3> TargetChooser.cpp
3> TargetsList.cpp
3> Tasks.cpp
3> TestSuiteAI.cpp
3> TextScroller.cpp
3> ThisDescriptor.cpp
3> Token.cpp
3> Translate.cpp
3> TranslateKeys.cpp
3> Trash.cpp
3> utils.cpp
3> WCachedResource.cpp
3> WDataSrc.cpp
3> WEvent.cpp
3> WFilter.cpp
3> WFont.cpp
3> WGui.cpp
3> WResourceManager.cpp
3> Creating library bin\Wagic.lib and object bin\Wagic.exp
3>LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt
========== Build: 1 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
blackjacketej
Posts: 16
Joined: Mon Feb 11, 2013 12:58 am

Re: Compiling Issues: Windows Vista 64-bit

Post by blackjacketej »

SOLVED


I had an installation of VS2012. I uninstalled it, then uninstalled Microsoft .NET 4.5.

I uninstalled VS2010, then reinstalled w. Microsoft .NET 4.0.

Worked after that.
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