Search found 65 matches

by holgern
Sat Feb 23, 2013 4:26 pm
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 73952

Re: [CODE] Match, Gauntlet, & AI Test modes

In Version 2.3, i add a unbalanced credit screen for human player. The basis credit value is 400 plus: for each won game 100, for each won match 100, perfect bonus 500 and "80 percentage of games won" bonus of 250. I know that this is not fair, but just a first try. I will clean up the code and i wi...
by holgern
Sat Feb 23, 2013 12:01 am
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 73952

Re: [CODE] Match, Gauntlet, & AI Test modes

Ok, now it should work. Now the credits screen has to be updated and the results screen has to get nicer.
by holgern
Fri Feb 22, 2013 10:14 am
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 73952

Re: [CODE] Match, Gauntlet, & AI Test modes

In the new version, the tournament results for round robin are displayed. If a human player participates, all ai vs ai matches are replaced by random results. The result screen is always displayed, if a human participates and a tournament or match is over. The last screen is now the credits screen f...
by holgern
Thu Feb 21, 2013 8:12 am
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 73952

Re: [CODE] Match, Gauntlet, & AI Test modes

The End();Start() is handled in the game->didWin() brackets. I can replace the demo mode matches by random results. Otherwise, the human player has always to win all matches to become tournament winner. If the human player did win all matches, then he is the tournament winner. If the human player lo...
by holgern
Wed Feb 20, 2013 7:04 pm
Forum: Custom decks & Competition
Topic: AI decks
Replies: 143
Views: 46590

Re: AI decks

I am the author of the tournament mode (http://wololo.net/forum/viewtopic.php?f=35&t=714&start=120). I used this modification to test your decks. I hope this helps you to improve your great ai decks even further :). Each Match contains maximal 13 games. The fist Deck with 7 victories did win the mat...
by holgern
Wed Feb 20, 2013 12:47 pm
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 316680

Re: Bugs SVN

There is a bug with parsing (blink)forsrc on Oblivion Ring The error message is no matching ability found. )forsrc I think target and blink has to be exchanged [card] name=Oblivion Ring auto=target(other *[-land]) (blink)forsrc should be changed to [card] name=Oblivion Ring auto=(blink)forsrc target...
by holgern
Wed Feb 20, 2013 9:04 am
Forum: Technical Support
Topic: QT error "wagic" on xubuntu 12.10
Replies: 6
Views: 2896

Re: QT error "wagic" on xubuntu 12.10

I find out that the testsuite crashes, if the boost headers from wagic are included. If i remove these headers, the testsuite does not crash anymore:
I changed to line 42 in wagic-qt.pro:
INCLUDEPATH += ../../Boost
to
#INCLUDEPATH += ../../Boost
by holgern
Tue Feb 19, 2013 9:35 pm
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 73952

Re: [CODE] Match, Gauntlet, & AI Test modes

Ok, i removed all #ifdef lines.
I moved continue Tournament to the Number of Matches Selection Menu.
Continue of Tournaments should work now.
Some small bug fixes.
by holgern
Tue Feb 19, 2013 5:44 pm
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 73952

Re: [CODE] Match, Gauntlet, & AI Test modes

I will do this later. At the moment it makes it easier to see, which part in the code are changed be me. I think this patch shows what is possible. We have now to discuss the menu structure and and what should be choseable by the human player and what content belongs to the demo mode. At the moment ...
by holgern
Tue Feb 19, 2013 3:56 pm
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 73952

Re: [CODE] Match, Gauntlet, & AI Test modes

I changed a lot of thinks. I use now setGamePhase(). It is now possible to play a small round robin tournament against AI-Decks. This can be done by: 1 player ->classic-> number of games (e.g.Single game) -> choose your deck -> Round Robin Tournament -> choose ai decks (e.g. Alliance and then Allied...