Search found 65 matches

by holgern
Mon Apr 08, 2013 9:04 am
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 86054

Re: Bugs SVN

Can you do try to rebuild from beginning? On my PC the had also same crashes, wich could be resolved by a make clean and make.
by holgern
Thu Mar 28, 2013 3:31 pm
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 15215

Re: [CODE] Match, Gauntlet, & AI Test modes

Here are some more decks, which crashes wagic. The entire deckset is available here http://wololo.net/forum/viewtopic.php?f=23&t=27539&p=53485. Fists of Ironwood, Assault Strobe and Keen Sense crashes the game here (TargetsList.cpp Line 47) if (targets == target) return 1; Three decks are available ...
by holgern
Wed Mar 27, 2013 8:45 am
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 15215

Re: [CODE] Match, Gauntlet, & AI Test modes

This is a bug, sorry. You should get credits of course.
The fix is attached below.
by holgern
Tue Mar 26, 2013 10:36 am
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 15215

Re: [CODE] Match, Gauntlet, & AI Test modes

Thank you for submitting my code to svn! Here are 4 decks for testing the ai vs ai matches in normal speed. Deck1 vs deck2 crashes the game in this point of the code if (!tc->alreadyHasTarget(target) && tc->canTarget(target) && potentialTargets.size() < 50) (AIPlayerBaka.cpp line 1530) Deck3 vs Deck...
by holgern
Mon Mar 25, 2013 2:54 pm
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 15215

Re: [CODE] Match, Gauntlet, & AI Test modes

After some testing with 451 AI - Decks, i think there are some critical bugs regarding ai vs ai games. Using normal speed, the game is also crashing a lot. I think it does not depend on the speed.

Using fast mode a critical game situation apears faster then in normal speed, thats all.
by holgern
Mon Mar 25, 2013 8:44 am
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 15215

Re: [CODE] Match, Gauntlet, & AI Test modes

Ok here is a new update: * i added ConstructOpponentMenu(); This fixed the random player deck bug * I found a other source of memory leakage (cnogmenu was not deleted after continuing a tournament) * The decknames are loaded and displayed now, after continuing a tournament We can remove the fast mod...
by holgern
Tue Mar 19, 2013 2:10 pm
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 15215

Re: [CODE] Match, Gauntlet, & AI Test modes

I did not found any new bugs, so there are no new updates. Ithink the lates patch can go to the svn. By the way, can i help somewhere else with c++ coding? I would love to help on the AI. I mean this is the next point after creating a tournament, the opponents should be strong. At the moment i win a...
by holgern
Fri Mar 15, 2013 7:55 pm
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 15215

Re: [CODE] Match, Gauntlet, & AI Test modes

After playing some matches, i think my current patch is almost svn ready. It doesnt break anythink and do not crash. I think the patch is 95% ready.
by holgern
Thu Mar 14, 2013 8:42 pm
Forum: Custom decks & Competition
Topic: AI Deck Collections with Magic Assistent support
Replies: 11
Views: 1816

Re: AI Deck Collections with Magic Assistent support

Here are AI Decks from KF1. At the moment i do not find the corresponding post. I will add this later.

82 of 441 decks are fully supported by wagic

Update from 17.3.: I renamed all magic assistent decks to their original name
by holgern
Thu Mar 14, 2013 8:10 pm
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 15215

Re: [CODE] Match, Gauntlet, & AI Test modes

In this version i corrected a small bug by which the number of played games are not restored after continiuing a tournament.